Pip pip tally ho and all that!

July 19, 2011

Blog Love!

Filed under: The Cannon — Gingerlink @ 4:58 pm

First off, and rather importantly, “The Cannon” has been released. You should totally go and download the trial to your xbox (for free!)

And in heavily related news, I’ve set up a new website for The Cannon and any other games I publish in the future:
http://www.elementalfocus.co.uk . This WILL have a regular update schedule (every sunday) :P

Back to this site, it will now become a hub for any alternative and silly things I get up to. Having finished university and for the time being at least, being self employed as an independent game developer, I’m bound to get bored and start doing some stupid things, so some other little side projects might pop up and I’ll keep on top of making the site a lively(er) place again!


February 23, 2011

Medal icons

Filed under: The Cannon — Gingerlink @ 6:18 pm


February 7, 2011

Full Medals List for the Cannon

Filed under: The Cannon — Gingerlink @ 2:40 pm

Below is the full list of medals for the cannon. The medal designs themselves are not yet complete, but that’s a minor detail.

  1. And so it begins…:Kill an Enemy
  2. Introduction to Ninjas:Complete campaign level 1
  3. How to kill a pirate:Complete campaign level 2
  4. Did I say overlords?:Complete campaign level 4
  5. Simicide:Complete campaign level 6
  6. Redeadeded:Complete campaign level 9
  7. What was that?:Complete campaign level 12
  8. You saved the Cannon!:Complete campaign level 15
  9. 5 minute survivor:Complete timed mode
  10. Still Alive:last 10 minutes in timed
  11. Harder:Beat the creator’s score on waves
  12. Better:Beat the creator’s score survival
  13. Faster:Kill more than 60 enemies in the first 2 minutes of timed
  14. Stronger:Beat the creator’s score on timed
  15. Do you feel better about yourself now:Beat Jon’s score on survival
  16. Just like the title screen:Vine a robot, freeze a pirate, electrocute a monkey and set a ninja on fire
  17. Why won’t you die?!:Use every attack on the same alien
  18. Everything’s Better with Bacon:Heal a damaged cannon back to full health with bacon
  19. Where’s a cannonball when you need one?:Run out of energy with every weapon
  20. I get by with a little help from my friends:Complete timed on 4 player co-op
  21. Out Ninja’d:Hit a ninja running towards you from behind
  22. Pinball Wizard:Hit 5 enemies with the same fireball
  23. Ninja Fireworks.:use one ninja to set two others on fire
  24. Sabotage:Melt 5 of another player’s ice shards
  25. I’m no pyromaniac!:Go 2 minutes without using fireballs
  26. Stop! (Hammertime!):Hit 5 enemies with the same volley of ice shards
  27. Ice Sculpture Collection:Freeze one of every freezable enemy at the same time
  28. Ice Machine gun:Fire 10 ice shards within 2 seconds
  29. Chillax:Keep the same enemy frozen for 20 seconds
  30. Hot Tea:Go 2 minutes without using ice shards
  31. 1.21 Jiggawatts:Electrocute 10 enemies at once
  32. Microbiologist:Split an alien into oblivion
  33. I’m a radar:Rotate the cannon 360 degrees while electricity is fully charged
  34. High Resistance:Complete campaign level 4 without using electricity
  35. Power Cut:Go 2 minutes without using lightning
  36. Wrecking Ball:Hit 5 enemies with the same vined enemy
  37. Far Reach:Grab an enemy as far away as possible
  38. Iron Grip:Hold onto an enemy for 30 seconds
  39. Home Run:Hit a fireball into another enemy using a vine
  40. It’s a wrap!:Go two minutes without using vines
  41. It’s over 9000!:Kill 9000 enemies in total
  42. Meaning of life!:Reach wave 42
  43. Like a boss!:Complete the campaign on hard
  44. Attackproof:Survive timed mode without taking damage
  45. Why are there 6 enemies when there are only 4 weapons?:Kill each enemy with each kind of weapon
  46. gg man, gg:In a 4 player game, finish with 10,000 points separating first and last
  47. All things being equal.:Have an equal number of kills with each weapons, killing more than 40 enemies
  48. My food is problematic:Miss 10 rashers of bacon in a single game
  49. Did you break it?:Only turn the cannon clockwise for 30 seconds
  50. Thank you so much for playing my game:Play The Cannon for 4 hours

January 31, 2011

Bringing Back Monday Messages

Filed under: Monday Messages — Gingerlink @ 11:36 pm

Firstly, check out this great video by Extra Credits about piracy
I’ve really gotten into watching their videos recently, they’re a lot of fun, but also go into a good amount of detail about how the video game industry works and what developers have to deal with and are getting wrong(and no, I’m not going to get all my makes no cents idea from them, I might just borrow some occasionally).

A different take on my favourite film:

(Ok, most of them are bad at it, but I found it funny)

An addictive little game by the maker of QWOP
(I’ll probably find plenty of flash games to pass on while I’m procrastinating)

A review of a game I haven’t had the chance to play yet but really want to

And lastly a quote from my CompSci notes on business studies:
A project is 90% complete 90% of the time.
Sound familiar?

Monday messages is basically just a small collection of things I found in the past week that I thought were quite neat. Simple as


January 26, 2011

Makes No Cents: Artificial Achievement

Filed under: Makes No Cents — Gingerlink @ 5:44 pm

One of the most widely enjoyed new features of this generation of gaming has been the addition of achievements and achievement-like challenges to games. Xbox’s gamerscore, Playstation’s trophies, iPhone’s game centre, everything seems to be jumping on the bandwagon to add what now seems to be a sure fire way to squeeze more value out of a game. But is this always a good idea?

On the opposing side to these adopters, Nintendo seems to be somewhat against their widespread use (the upcoming 3DS will not be implementing such a system). Their reasons are that the developers shouldn’t be the ones to tell you how to play a game. You should explore the game because you’re intrigued about what could lie ahead, not because you need to find the 50th mystical banana loop. Having a sense of discovery and fully incorporating the reward into the game itself is a much better approach. The full article on this can be found here:s .

Personally, I think these are very valid points and indicate that as opposed to getting rid of achievements altogether, they should only be used in ways that they can enhance the actual gameplay. This is entirely dependant on what the game is and what type of achievements there are.

Basically, the different achievements can be broken down into a number of categories:
Game Completion: These are achievements earned by playing the game as your normally would. They only serve a purpose in the wider scheme of things, such as gamerscore, so aside from people trying to increase their e-penis through normal gameplay, they are pretty much a waste of achievements.
Grinding: Widely regarded as the worst kind of achievement, these basically ask you to do a particular action over and over again. They artificially extend the length of the game for people who want to get all the achievements and they are very rarely any fun to get
Collection: These are a bit hit and miss. At best they encourage exploration to find many of the games secrets that you wouldn’t normally come across (although as mentioned above, this exploration should be encouraged anyway, without the need for a carrot). At worst however, they can actually remove value from the game itself. Before achievements, developers would still add collectibles into their games, but upon getting all of them you would receive some neat reward. Now most developers feel that the achievement itself is enough of a reward, so offer no tangible reason to go around collecting everything, meaning a steady decline in neat unlockables in games.
Challenge: In my opinion, challenge achievements are by far the best type. At their worst, with simple challenges, they can end up like completion achievements, earned through normal gameplay.. At their best, they encourage you to get really good at the game, utilise the gameplay to its maximum and try playing the game in different ways
Viral: There’s one of these on basically every online game. You get it for playing (or beating, or killing) someone with the achievement (starting with the developers). In my opinion, these are completely pointless as don’t seem to reward any activity other than going online a reasonable amount of time after the game has been released.

Therefore, in a game where you’re aiming for high scores is well suited to having a sprinkling of challenge based achievements, based on scores, whereas an immersive adventure game may want to get rid of the achievements altogether.

While their use on individual games is neat and can work well, I disagree with their use on a wider level, such as in gamerscore, because of how little it actually means. Gamerscore is horrifically unbalanced, there are some games in which you can earn all of the achievements in a couple of hours and there are others where only the people really committed to the game will perfect it. Even with systems like True Achievements , which rebalance gamerscore based on the percentage of game owners that have that achievement, there is still the issue that gamerscore is still a lot about how many games you can afford to play and how much time you spend playing, as opposed to how good you actually are (You’re better than everyone with a lower score than you, but everyone with a higher score than you has no life).

Basically, achievements and similar systems are a mixed blessing and developers need to take more time over deciding how they should be used to improve the game, as opposed to an add-on used for showing off.

My game, “the Cannon” takes a different approach to the “Medals” within the game. Most of the medals themselves are of the challenge type. Admittedly, there are a couple of grindy ones (couple being used in the literal sense), but I’d feel these would be acquired during the gameplay it would take to get good at the game and unlock the other medals anyway. In addition to earning the medals, once you reach certain numbers of medals, you will unlock new features, such as new backgrounds and a super secret mode once you’ve unlocked all of them. The list is pretty much finalized (as in the ones I’ve designed for it work), so I’ll publish the list up on the site soon.

tl;dr : Achievement type things are neat, but they’re used the wrong way far too much. I’d like to think I’m doing things in a good way with my game

Makes No Cents is a new article feature I’m starting up because I keep wanting to give my two cents whenever these types of discussions come up on websites. Most of the things here will probably end up being video game related and even more specifically things that have come up in the development of my own games, but we could end up with some other idea going around too. And hey, anyone on the internet with a blog can voice their opinion, right?


January 20, 2011

Bacon Updates

Filed under: Bacon,Excuses — Gingerlink @ 3:18 pm

To anyone following “Is It Better with Bacon”, I feel I should try and give some excuse for the holiday hiatus. Basically, we recorded some footage of a couple of Christmas themed episodes, which we were going to put out over that period, which is why we delayed the main series of videos. However, the Christmas episodes never really got properly finished and Christmas slid by and is now basically irrelevant, so we’re back to standard bacon-food combinations.

Such as gherkins:

Jelly:

or Victoria Sponge Cake:


January 13, 2011

Music, site tweaks and an update

Filed under: Excuses,The Cannon — Gingerlink @ 12:49 am

Ok, it’s been a long time since my last post (even more if you realise the last post wasn’t by me), but I’ll try and make this worth your while.

Firstly, some of the music for “The Cannon” is now available for you to listen to. If you feel particularly generous you can buy the tracks for 50p each (or equivalent), but, while I might shoot myself in the foot and lose my only potential sale with this, it might be worth waiting for the ability to get the full soundtrack for the game. There should now be a trickle of music on the service now that someone else is doing the music.

As you may have noticed, the site is looking slightly better. This is the first in a series of small updates over the next couple of days to spruce up the site before the launch of “The Cannon”. This will include a section dedicated to Elemental Focus, i.e. My work on video games, both on the cannon and in the future.

This does mean, of course, that I think I’m getting close to release and this could well be the case. “The Cannon” will be going into debug in a couple of days time and, depending on the results of this, could see the light of day in the not too distant future on xbox live indie game. This is also, of course, dependant on university as well, which is rightfully taking up the majority of my time.

I leave you with the (fairly basic) box art for the cannon:


November 27, 2010

Podcast Number 4-Now With Extra Bacon!

Filed under: Podcast — Kinross07 @ 6:09 pm

Episode 4 of the podcast has just been uploaded. Mostly to coincide with the release of Episode 2 of “Is it better with Bacon?”, and also the re-release of Episode 1. This time around we discuss the process we’ve been going through in regards to the Bacon series, Chris reveals the meaning of Project Dubya, I talk about Hallowhedon (and my relevant musings on the motorway), before meandering on to the crapness of this country to deal with it’s own weather system.

And that’s not all! After learning that it was possible last time, and spending 40 minutes on it this time, once more we are entertaining both your ears simultaneously. No more of this Chris in the right and me in the left malarky. No sir.

I thereby am pleased to release to you:

Episode 4-Cycling on a Horse.

Link Dump:
Is it better with Bacon? YouTube Channel.

Jon’s Motorway Funtimes

Horse waterskiing


October 1, 2010

Project Circe is a go!

Filed under: Bacon — Gingerlink @ 7:01 am

Mentioned on the latest podcast, we are now publishing project Circe, officially titled “Is it better with bacon?”. Episode 1: bananas (note: we are using bacon steak in this episode).

If we’re to get anywhere with it, we need your help! If you like it, please recommend it to friends and all the usual internet sharing malarky.

Assuming all is well, episode 2 will be out next thursday!


September 15, 2010

Episode 3 of the Podcast

Filed under: Podcast — Kinross07 @ 6:19 am

After a long time off the air/tubes, we return to fill some of your time with our talk. Unfortunately, due to this being my first time posting here  (this being Jon writing instead of Chris), I have no idea how to make it an embedded player, so you need to download it. Fortunately it’s only half an hour long as opposed to 1 and a half.

On another side note, there is some crass language, which I attempted to bleep out, but I couldn’t find one or two of them again, so I’m saying this so that no-one gets angry. If you do get angry, blame Chris because he’s the source of the language :P .

Anyway, here is the podcast for your enjoyment:

Episode 3-Segway on a Treadmill

Edit: If you’re one of those people that prefers to have both people in both ears, rather than me in the left and Chris in the right, then I have an experimental edition for you to listen to. I was supposed to replace the old version, but I can’t quite tell if there’s a severe quality degradation on the new one, so I’m posting both for now.

Episode 3-Segway on a Treadmill (Special Edition)


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