Pip pip tally ho and all that!

November 11, 2009

Dominoes!

Filed under: Videos — Gingerlink @ 11:54 pm

In the vein of posting anything I put on youtube onto the site as well, here is a video about making dominoes out of career guides:

I had another one planned too, but this is me we’re talking about, so it’s delayed for an unspecified length of time


November 8, 2009

Making a XBLA Indie Game

Filed under: Other Stuff — Gingerlink @ 8:47 pm

As you know (unless this is your first time here, in which case: “look! a new guy!”) I have been working on (and failing to make progress on) an Xbox Live Indie game called “The Cannon”. Once finished, it will be mid-range on development time and price (240 points, if I haven’t said that before, look I made an announcement!). I know some people following this may also be interested in how you’d go about making such a game, so here are some of my own pointers. This is mostly aimed at people who plan to do at least all of the programming on my own. If not, there’s a huge amount of other pitfalls that are explained in my degree course ;)

Plan the whole thing in advance
Technically, this isn’t possible for the WHOLE game, cool things will come into your head later down the line and other things may need to be changed in order to get them to work. However, you need to plan through how everything you’ve thought of should work within the game, because if you don’t, it won’t be nice when you hit that brick wall.
Also, take into account how big you want it to be. When I started, the price points were 200,400 and 800, I originally set out to make a very high quality 200 point game. As the price points have changed, I stick around that price point and go with 240 as that’s what I believe it’s worth. However, this leads me onto the next point…

Start small…maybe?
To start off, the smart thing is to make a neat little idea in the 80 points bracket. Of course, the service is flooded with cheap little games, so if you want to make something to publish, try to be original with your ideas. If you set out to make something relatively big straight away, the length of the project will probably start to drive you nuts *ahem*. I would say I’ve spent upwards of 500 hours working on “The Cannon”, so it’s down to you as to whether you really want to have that sort of work up ahead of you.

Can you draw?
Assuming you start off with a 2d game (although the same principles apply to 3d), you should tailor the graphics of your game around your drawing skills. I’m just about content in my drawing skills, but that’s only because the enemies are so small. If you want to have half decent graphics, but draw like a flipper handed freak child (to coin a phrase from Yahtzee), then find a friend or someone else on the internet who’s willing to help out. Of course, if you go on to sell the game, they might appreciate a small share if they’ve done the graphics.
The same goes for music, in fact the ideal (small) game production team is one coder, one artist and one musician.

What do I need?
Most important information can be found on the xna website: http://creators.xna.com/. Programs, tutorials, information, forums, all the basic stuff is there.

and that’s that for that wall of text. I’ll add anything else later if I think it’s necessary, or alternatively, feel free to ask anything else in the comments.


November 6, 2009

Monkeh!

Filed under: Uncategorized — Gingerlink @ 9:34 pm

Finally I’ve been able to acquire some spare time in order to finish of the monkeys! This finishes off the major enemy sprites for the game!
monkeySpritesheet

Within the next couple of days, I’ll write up a little article about developing XNA games if anyone else is interested/ wants to know what sort of crazy things are going on inside my head. I need to do some bug fixes to the main game play and tweak the new enemies and hopefully I might have a better idea of what’s going on then, but I can’t really estimate how long things will take, especially when my free time is very variable. However, I will keep posting random stuff about it when I can, or pretty much anything else that might be of interest.


November 1, 2009

WAY too much…

Filed under: Excuses, Other Stuff — Gingerlink @ 5:03 pm

Well, as far as I can tell, the site just managed to fix itself, I hadn’t immeadiately done anything different, but I shouldn’t complain. Also, I’ve taken the oppurtunity to finally fix the link bar on the right. They should actually send you to the right places now…

I’d by lying if I’d said I’ve been able to make much progress on the game. There’s a lot of stuff I seem to be involved with at the moment. Celidh band, College table tennis and pool, university go-karting and somehow I’ve managed to rope myself into helping to write the college panto. Add this to all the uni work and I’m not left with much spare time.

On the other hand, the monkeys are almost finished, which will be a good step forwards. I may end up altering the current version of the game a bit so I can send it through playtest as it is to find any current bugs and see what people think of it at the moment, but that’s only a possibility.

I’ll keep you updated if anything does happen (or I’ll probably do so if nothing happens too), I need to get back into the swing of things a bit, i feel like I’ve had a wierd couple of weeks,


October 24, 2009

Silence of the Dev

Filed under: Excuses, The Cannon — Gingerlink @ 1:38 pm

Ok, the monkeys aren’t done. I made progress on them during my week of sprite posting, but I’ve recently had a ridiculous amount of work dumped on me. At this rate, I won’t be done on the game until Christmas, when I’ll actually have enough free time back, which is a real shame as I wanted it to be done, well, a) as early as possible or b) at least before Paul and Storm came over to the UK, so I could say thanks to them for contributing with the finished product being done.

I will continue to work on the game as much as I can and get it finished as quickly as possible, but I can’t really do anything else. As the only person programming this project, there might be tons of things still to do I haven’t thought of, which is a bit of a downer, but if I get stuck into the things I know I need to sure, I’m sure I’ll get there eventually

Also, my new camera arrived, so if any video shenanigans occur, I’ll post them up ASAP


October 18, 2009

Blarg honk honk blarg

Filed under: The Cannon — Gingerlink @ 1:16 am

Aliens!

alienSpritesheet

Yeah, it’s basically a blob with tentacles, feel free to make condescending design choice comments. Now I’ve just got to try and make sure that the monkeys are done by this time tomorrow…


October 17, 2009

Brraaaiiinnnnssss!!!! Eeeyyyeeesss?!?!

Filed under: The Cannon — Gingerlink @ 10:38 am

Apologies for the lack of 1AM GMT update, my internet refused to connect to the internet so I went to sleep. Therefore I only accept half the blame. However, it is zombie time

zombieSpritesheet

This is actually not the ENTIRE zombie spritesheet, I mean, this will do all of the stuff that the other spritesheets have done but there’s a few extra things I’m still working on. Also, yes, all of the spritesheets are 160 by 400, even if they don’t need to be (except pirates, which actually needs to be bigger).


October 15, 2009

Domo Arigato, Mr Roboto

Filed under: The Cannon — Gingerlink @ 11:20 pm

Robot Spritesheet time!

robotSpritesheet

Yes, they have laser eyes in order to attack, I thought it looked cool.

I’ve also just realised that when I post the alien spritesheet, that’s going to be something new, you can all question my crazy nonsensical alien design…


Ninja Sneaky Time!

Filed under: The Cannon — Gingerlink @ 12:16 am

Ninja spritesheet can be found below. This is the first one I did, but is quite possibly my favourite (ninjas being mostly black made them a lot easier to draw).

ninjaSpritesheet

Not entirely sure on the reasons why I’m posting all the spritesheets, other than giving me something to post. I guess you might like to have a closer look at the art style, or maybe you can take advantage of the four frame animations for your own project (if you do, let me know, because it’ll be such a great ego boost)

Also, anyone notice how my updates are normally at 1AM in the morning? Must say a lot about my sleep schedule


October 13, 2009

Umm…Right

Filed under: Excuses, Other Stuff, The Cannon — Gingerlink @ 11:34 pm

Y’know, I just realised today how much the site has been abandoned recently, all that anyone coming here has to look at is a poor excuse from about 2 weeks ago. Ergo, updates will resume posthaste!

Starting tomorrow, I will publish the five remaining spritesheets, one per day. This is a particularly ass-kicking task for me to do because the monkey one is currently unfinished (mind you, it’s the biggest part of the actual gameplay that isn’t). The main game itself is almost complete, with only a huge amount of menu shenanigans, achievements and some scoring tweeks (mostly for a couple of features still unmentioned). So yes, that’s what you’re getting today, a progress report

After that, I will attempt to return to my original schedule. I beleive that I should be able to start finding cool stuff again for Mondays and there’s still some stuff about “The Cannon” to be said on wednesdays. Videos may or may not happen as most of my free time is focused on the game instead, however, I intend to get myself a new camera (http://www.iwantoneofthose.com/hd-ultra-slim-pocket-camcorder-/index.html, iwoot’s e-mail advertising appears to have worked on me) so that should allow for some more hijinks.

Stay tuned for some ninjas tomorrow!


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